
Dark Swarm, Fog of War, one shared queue, and a full gear rework. The dungeon is supposed to be dangerous again. The most important changes are at the top; the long lists are further down.
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Grab your free gift on day one. SSF runs for two weeks, then trading opens.
Read these six cards and you know what changed this season. Swipe on a phone.
It closes in on every Normal and High-Roller map. Being outside the circle hurts more each phase, but standing near a light source protects you. Light also puts you in an Illuminated state, which stops you from hiding.
Solo, Duo, and Trio now share a single queue for parties of 1–3. Gear Score brackets and entry requirements are gone. In their place, an Ante entry fee scales with your Gear Score.
Overgeared players in Normal pay into a bounty pot. Kill one and you collect what's left in it.
Rarity no longer grants free primary attributes. Random modifiers decide how good an item is. Chain armor is new.
Fog of War, classic chests, solo escape stairs, and random layouts are back. Pedestal portals and Down Portals are gone.
New perks, skills, spells, and songs for both classes, including Warlock's Summon Demon and Bard's One-Man Band. The new Glaive weapon also arrives.
Expedition lets you extract Expedition-only loot to use in later Expeditions. Skirmish lets you fight with your own gear and lose nothing. Custom Play requires Legendary Status.
Tap your class to filter. Each card's tally shows its buffs and nerfs at a glance.
This is the biggest change to moment-to-moment play. Plan your torch fuel before you queue.

Gear Score threshold: 256. How much you pay depends on which side of 256 you're on.

The fee grows with how far your equipped + inventory Gear Score is over 256, capped at 10,000 gold. Paying it gives you a Veteran Adventurer's License and puts a bounty on your head.
The fee grows with how far your equipped Gear Score is under 256. Going in naked costs up to 2,000 gold. You get a Gambler's Token (I–VI), which you can sell to the Collector to win back part of the fee. The old entry fee and minimum Gear Score are gone.
Heavy weapons get special attacks on R, and two-handers without a riposte get a new timed guard.

Exits are scarcer and the map stays hidden until you explore it.


Builds now come from your random modifiers, not from an item's rarity color.
Base stat changes that affect every class, plus the merchant and progression changes.
What to claim, what to watch, and what the Season Pack contains.
Free. Claim it from Post Express → Express Delivery.
Do Jack O' Lantern's quests for rewards. Witch and Cursed cosmetics are in the shop.
Oct 9 – Oct 30. Details are under the Twitch Drops menu on the official site.
Includes a permanent potion skin, 2 Redstones, a season Shared Stash, +5 Marketplace slots, 3 Gold Bags, 6 Gold Purses (untradeable), and a bundle of consumables.
Expedition: loot marked Expedition Only can be used only in Expeditions (no quests or merchants), and you lose it if you die. Skirmish: you risk none of your gear, but you can't extract anything you find. Accounts with Legendary Status can use Custom Play to set up their own private sessions.
Things to use before you queue, not just read once.
Pick your class, race, perks, skills and spells, add your gear bonuses, and see health, move speed, damage reduction and every other stat update live, with the next breakpoints and a share link for your squad.
Every line of the official announcement, searchable.
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Smaller changes, collapsed so they don't get in the way.
The developers say that past efforts to make the game more accessible and convenient pulled it away from what made it unique. Season 11 is their move back to the original vision: a dangerous, unpredictable dungeon where preparation matters.
They acknowledge the changes are big, that not everyone will agree, and that earlier shifts in direction caused frustration. They take responsibility for that and call this season a starting point, not the finished result. They plan to keep tuning based on feedback.
“See you in the dungeons!”
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