–Health
–Move
–Action
–Phys DR
–Magic DR

Build Lab

Pick a class, race, perks, skills and spells, add what your gear gives you, and watch every stat update. Green and red show the change against a naked character of the same class.

I.⚔️Class

II.🧬Race & Religion

III.✨Perks 0 / 4

IV.⚡Skills 0 / 2

V.📖Spells 0 memory

Spell cost adds up against your Memory Capacity.

VI.🗡️Loadout

Some perks only work with a certain weapon type or setup. Tick what you carry.

Weapon types in hand

VII.🔥Active effects

Skills and perks that only work while active. Set how many stacks are up.

VIII.🛡️Equipment GS 0

Tap any frame on the board to drop down the items that fit this class in that slot; the perk diamonds and skill squares work the same way. “Rarity, rolls & enchants…” opens the detailed picker. Item numbers are Hotfix #126 values; with S11 rules on, armor stops giving attribute points, as the patch notes say.

Loading items…

IX.💥Weapon damage

Damage per swing for the weapons in your active set, against a target you choose. Rolls and enchants from section VIII count.

X.🧰Extra bonuses

Anything the equipment picker above does not cover, or quick what-ifs. Percent fields are whole percents (5 = 5%). Armor move-speed penalty is negative.

XIV.📜Community builds

Builds saved by players. Load one to see its numbers, tweak it, then save your own.

Loading builds…

XI.📊Stats

XII.📈Next breakpoints

How much more of an attribute you need before the next step on its curve.

XIII.ℹ️About the numbers

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