Pick a class, race, perks, skills and spells, add what your gear gives you, and watch every stat update. Green and red show the change against a naked character of the same class.
Spell cost adds up against your Memory Capacity.
Some perks only work with a certain weapon type or setup. Tick what you carry.
Weapon types in hand
Skills and perks that only work while active. Set how many stacks are up.
Tap any frame on the board to drop down the items that fit this class in that slot; the perk diamonds and skill squares work the same way. “Rarity, rolls & enchants…” opens the detailed picker. Item numbers are Hotfix #126 values; with S11 rules on, armor stops giving attribute points, as the patch notes say.
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Damage per swing for the weapons in your active set, against a target you choose. Rolls and enchants from section VIII count.
Anything the equipment picker above does not cover, or quick what-ifs. Percent fields are whole percents (5 = 5%). Armor move-speed penalty is negative.
Builds saved by players. Load one to see its numbers, tweak it, then save your own.
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How much more of an attribute you need before the next step on its curve.
Your current class, perks, skills, spells, loadout and gear bonuses are saved together.